OSPF (OPEN SHORTEST PATH FIRST)
1:OPEN STANDARD PROTOCOL
2:USES SPF(SHORTEST PATH FIRST) MECHANISM FOR ROUTING (DIJKSTRA ALGORITHM)
3:AD=110
4:USES COST METRIC
5:LINK STATE PROTOCOL (LINK COUNT)
(TRUE LINK STATE PROTOCOL)
COST=10^8/BANDWIDTH
6:USES TRIGGRED UPDATE
7:CONVERGENCE IS FAST BUT NOT FAST AS EIGRP
8:VLSM SUPPORTED
9:USES AREA'S
DIVIDE A LARGE INTERNETWORK INTO SMALLER AREA'S
DR=DESIGNATED ROUTER (HIGHEST IP)
BDR=BACKUP DESIGNATED ROUTER (SECOND HIGHEST IP)
ABR=AREA BORDER ROUTER
ASBR=AUTONOMOUS SYSTEM BORDER ROUTER
LSA (LINK STATE ADVERTISEMENT)
TOPOLOGY TABLE
ROUTING TABLE
SUCCESOR
PREDECESSOR
SINGLE AREA 0
Saturday, February 20, 2010
EIGRP
ENHANCED INTERIOR GATEWAY ROUTING PROTOCOL
CISCO
BALANCED HYBRID PROTOCOL
(DISTANCE VECTOR+LINK STATE)
COMPOSITE METRIC
COST
BANDWIDTH
RELIABILITY
LOAD
DELAY
LOAD BALANCING
255 HOP
MULTPLE PROTCOL SUPPORTED
IP,IPX,APPLE-TALK
SEPARATE ROUTING TABLE IS DESIGN FOR IP,IPX,APPLE-TALK
USES BACKUP ROUTE DETERMINATION
USES RTP PROTOCOL FOR RELIABLITY
RELIABLE TRANSPORT PROTOCOL(RTP)
1: CREATING A LIST OF NEIGHBORS
2:SENDING MULTICAST PACKET
3:CREATING LIST OF NEIGHBOR THAT HAVE REPLIED
4:ADDED TO THE ROUTING TABLE
5:CREATING LIST OF NEIGHBOR THAT HAVE NOT REPLIED YET
6:SENDING THE UNICAST PACKET ONE BY ONE
7:IF REPLIED ,ADDED TO ROUTING TABLE
8:IF NOT REPLIED AFTER 16 TH UNICAST ,
8:DECLARED DEAD
NEIGHBOR DISCOVERY
1: AS NO MATCH
2: SIMILAR METRIC VALUES
CONVERGENCE IS VERY FAST
USES TRIGGERED UPDATES
ALWAYS UPDATED ,NOT USE REGULAR UPDATES.
ROUTE UPADTE ONLY ON CHANGE
VLSM SUPPORTED
AD=90
CISCO
BALANCED HYBRID PROTOCOL
(DISTANCE VECTOR+LINK STATE)
COMPOSITE METRIC
COST
BANDWIDTH
RELIABILITY
LOAD
DELAY
LOAD BALANCING
255 HOP
MULTPLE PROTCOL SUPPORTED
IP,IPX,APPLE-TALK
SEPARATE ROUTING TABLE IS DESIGN FOR IP,IPX,APPLE-TALK
USES BACKUP ROUTE DETERMINATION
USES RTP PROTOCOL FOR RELIABLITY
RELIABLE TRANSPORT PROTOCOL(RTP)
1: CREATING A LIST OF NEIGHBORS
2:SENDING MULTICAST PACKET
3:CREATING LIST OF NEIGHBOR THAT HAVE REPLIED
4:ADDED TO THE ROUTING TABLE
5:CREATING LIST OF NEIGHBOR THAT HAVE NOT REPLIED YET
6:SENDING THE UNICAST PACKET ONE BY ONE
7:IF REPLIED ,ADDED TO ROUTING TABLE
8:IF NOT REPLIED AFTER 16 TH UNICAST ,
8:DECLARED DEAD
NEIGHBOR DISCOVERY
1: AS NO MATCH
2: SIMILAR METRIC VALUES
CONVERGENCE IS VERY FAST
USES TRIGGERED UPDATES
ALWAYS UPDATED ,NOT USE REGULAR UPDATES.
ROUTE UPADTE ONLY ON CHANGE
VLSM SUPPORTED
AD=90
IGRP
IGRP:INTERIOR GATEWAY ROUTING PROTOCOL
CISCO PROPRITARY
MORE SCALABLE THAN RIP
255 =HOP COUNT LIMIT
100=DEFAULT HOP COUNT
SOHISTICATED METRIC
COMPOSITE METRIC
1 BANDWIDTH
2 HOP
3 DELAY
4 RELIABLITY
LOAD BANCING =6 PATH NON-EQUAL
DISTANCE VECTOR (DIRECTION+DISTANCE)
IGRP TIMERS
UPDATE TIMER=90 SEC.
INVALID TIMER = 3X90=270 SEC.
HOLD-DOWN=3X90+10=280SEC.
FLUSH TIMER=90X7=630SEC.
CLASSFUL ROUTING ONLY
NOT SUPPORT VLSM
AS no. = 1-65535
AD=100
CISCO PROPRITARY
MORE SCALABLE THAN RIP
255 =HOP COUNT LIMIT
100=DEFAULT HOP COUNT
SOHISTICATED METRIC
COMPOSITE METRIC
1 BANDWIDTH
2 HOP
3 DELAY
4 RELIABLITY
LOAD BANCING =6 PATH NON-EQUAL
DISTANCE VECTOR (DIRECTION+DISTANCE)
IGRP TIMERS
UPDATE TIMER=90 SEC.
INVALID TIMER = 3X90=270 SEC.
HOLD-DOWN=3X90+10=280SEC.
FLUSH TIMER=90X7=630SEC.
CLASSFUL ROUTING ONLY
NOT SUPPORT VLSM
AS no. = 1-65535
AD=100
Dyamic Routing
IGP: RIP,IGRP,EIGRP,OSPF
RIP: ROUTING INFORMATION PROTOCOL
RIP : OPEN STANDARD PROTOCOL
WORK ON CISCO+NON CISCO ROUTES
RIP HAVE 2 VERSION
RIP VERSION 1
RIP VERSION 2
RIP USES HOP COUNT AS A METRIC
RIP HAVE 15 HOP LIMIT
16TH HOP IS UNREACHABLE
RIP USES TIMERS:
ROUTE UPDATE TIMER:30 SEC.
EVERY 30 SEC. ROUTER SENDS A ROUTE UPDATE PACKET TO ALL NEIGHBOR ROUTERS
RIP VERSION 1 : USES BROADCAST IN EVERY 30 SEC.
RIP VERSION 2 : USES MULTICAST " " " "
RIP VERSION 1 : IS USES CLASSFUL ROUTING
RIP VERSION 2 SUPPORT VLSM (VARIABLE LENGTH SUBNET MASK) ,SO IT USES CLASSLESS ROUTING
route Invalid timer: 180 seconds,
hold down timer : 180 sec
flushed timer : 240 sec
rip version2 usese multicast 224.0.0.9 address.
RIP: ROUTING INFORMATION PROTOCOL
RIP : OPEN STANDARD PROTOCOL
WORK ON CISCO+NON CISCO ROUTES
RIP HAVE 2 VERSION
RIP VERSION 1
RIP VERSION 2
RIP USES HOP COUNT AS A METRIC
RIP HAVE 15 HOP LIMIT
16TH HOP IS UNREACHABLE
RIP USES TIMERS:
ROUTE UPDATE TIMER:30 SEC.
EVERY 30 SEC. ROUTER SENDS A ROUTE UPDATE PACKET TO ALL NEIGHBOR ROUTERS
RIP VERSION 1 : USES BROADCAST IN EVERY 30 SEC.
RIP VERSION 2 : USES MULTICAST " " " "
RIP VERSION 1 : IS USES CLASSFUL ROUTING
RIP VERSION 2 SUPPORT VLSM (VARIABLE LENGTH SUBNET MASK) ,SO IT USES CLASSLESS ROUTING
route Invalid timer: 180 seconds,
hold down timer : 180 sec
flushed timer : 240 sec
rip version2 usese multicast 224.0.0.9 address.
Friday, January 22, 2010
What is Routing
ROUTING IS THE PROCESS THAT'S TAKE A DATA PACKET FROM ONE NETWORK AND SENDED IT TO THE ANOTHER NETWORK ON DIFFENT DEVICE.
ROUTING TYPES : 2 TYPES
1: STATIC ROUTING
2: DYNAMIC ROUTING
STATIC ROUTING IS A ROUTING THAT'S IS CREATED MANUALLY BY THE NETWORK ADMINISTRATOR
DYNAMIC ROUTING IS CREATING WITH THE HELP OF ROUTING PROTOCOLS
ROUTING TYPES : 2 TYPES
1: STATIC ROUTING
2: DYNAMIC ROUTING
STATIC ROUTING IS A ROUTING THAT'S IS CREATED MANUALLY BY THE NETWORK ADMINISTRATOR
DYNAMIC ROUTING IS CREATING WITH THE HELP OF ROUTING PROTOCOLS
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